Splinter cell conviction pc

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Several other features, such as blending into crowds, improvising gadgets, and interaction with the environment, were announced, and according to creative director Maxime Béland would have given the game 'a lot of Bourne Identity influence,' but were scrapped after the development team decided that going in this direction would be taking too much of a risk. Mission objectives and key plot points are projected onto walls within the in-game world, in order to keep the player immersed in the gameplay. Other new features include the ability to interrogate characters in real-time, and use objects in the surrounding environment against them.

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This creates a visual silhouette where the guard thinks Sam is, allowing the player to flank his enemies. Another new feature is the 'Last Known Position', which occurs when the player breaks the line of sight of an alerted guard. The player can choose to prioritize these targets, so that, for example, he can distract one guard by shooting out a light in his vicinity and then take out another guard. Splinter Cell: Conviction introduces a number of new gameplay features to the Splinter Cell series, one of which is the 'Mark & Execute' feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them in rapid succession without manually targeting each one.